Course Catalog » VAPA - Graphics

VAPA - Graphics

Students explore the aesthetic foundations of art making using beginning photography techniques. This course may include, but is not limited to, color and/or black and white photography via digital media and/or traditional photography. Students become familiar with the basic mechanics of a camera, including lens and shutter operation, compositional foundations, printing an image for display, and evaluating a successful print. Student photographers may use various media and materials, such as 35mm black and white film, single lens reflex camera, digital camera, darkroom, computer application, filters, various papers, digital output, photogram, cyanotypes, Sabatier effect, and pinhole photography. Craftsmanship and quality are reflected in the prints' surface and the materials' care. Photographers use art criticism to evaluate, explain, and measure artistic growth in personal or group works. This course incorporates hands-on activities and the consumption of art materials.

Students experiment with various photographic media and techniques and connect with historical and contemporary photographers to develop a focused body of work. This course may include, but is not limited to, researching the history of photography, making connections to contemporary and community photographers, critiquing varied techniques, and experimenting with various photographic media. Processes and techniques include, but are not limited to, handcrafted pinhole cameras, hand-tinted photographs, mixed media, cyanotypes, medium format, photo collage, cross-processing, creative filters, infrared and slide film, night photography, macro, panoramic, and/or digital output via a variety of media. Craftsmanship and quality are reflected in the surface of the prints, care of the materials, attention to compositional conventions, and expression of ideas and feelings. Photographers use art criticism to evaluate, explain, and measure artistic growth in personal or group works. This course incorporates hands-on activities and the consumption of art materials.

Students lead a focused investigation of a subject matter from ideation to completion. Students select a theme, develop a concept, and prepare the work for public viewing, portfolio, distribution, and/or exhibit. This course may include, but is not limited to, research, collaboration, installation, history of photography, making connections to contemporary and community photographers, and critiquing with varied techniques. Processes, techniques, and media may include, but are not limited to, video, film, high-speed photography, studio lighting, flash, long exposure, formal portraiture, large format, HDR, RAW processing, and digital output on a variety of media, including non-traditional materials. Craftsmanship and quality are reflected in the print's surface, the materials' care, attention to compositional conventions, the display setting, and the expression of ideas and feelings. Photographers use art criticism to evaluate, explain, and measure artistic growth in personal or group works. This course incorporates hands-on activities and the consumption of art materials.

  Students explore the fundamental concepts, terminology, techniques, and applications of digital imaging to create original work. Students produce digital still images through the single or combined use of computers, digital cameras, scanners, photo editing software, drawing and painting software, graphic tablets, printers, new media, and emerging technologies. Through the critique process, students evaluate and respond to their own work and that of their peers to measure artistic growth. This course incorporates hands-on activities, the use of technology, and the consumption of art materials. 
 
Students will explore the building blocks of traditional animation and learn to apply these fundamentals to creating 3D digital animations using Autodesk Maya. They will learn what a basic animation pipeline is and receive an overview of the steps needed; modeling, texturing, rigging, simulation, lighting, and rendering. Students should take this class as a prerequisite to other 3D animation classes that will cover a more in-depth look into digital sculpting, character creation, digital painting, and video game art.
Students explore and develop concepts, terminology, techniques, and applications to design, create, print, and display original two-dimensional graphics and fine works of art. As they become more adept at using the tools and techniques available, students design digital still images through the single or combined use of computers, digital cameras, scanners, photo editing software, drawing and painting software, graphic tablets, printers, new media, and emerging technologies. Through the critique process, students evaluate and respond to their own designs and images and those of their peers to measure artistic growth with increasing sophistication. This course incorporates hands-on activities, the use of technology, and the consumption of art materials.
 
Students will continue to explore the building blocks of traditional animation and learn to apply these fundamentals to creating 3D digital animations using Autodesk Maya. They will learn what a basic animation pipeline is and receive an overview of the steps needed; modeling, texturing, rigging, simulation, lighting, and rendering. This course will cover a more in-depth look into digital sculpting, character creation, digital painting, and video game art.
Students explore advanced topics through project-based work, becoming more self-directed in acquiring and using concepts, terminology, techniques, and applications to design, create, print, and display original two-dimensional graphics and fine works of art in print and web formats. As they become more adept at using the tools and techniques available to them, students design and produce digital still images through the single or combined use of computers, digital cameras, scanners, photo editing software, drawing and painting software, graphic tablets, printers, new media, and emerging technologies. Through the critique process, students evaluate and respond to their own designs and images and those of their peers to measure artistic growth with increasing sophistication and independence to promote risk-taking in completing conceptually based, self-directed work. This course incorporates hands-on activities, the use of technology, and the consumption of art materials.
 
Students will continue to create 3D digital animations using Autodesk Maya. They will learn advanced animation steps needed; modeling, texturing, rigging, simulation, lighting, and rendering. This class will cover advanced techniques in digital sculpting, character creation, digital painting, and video game art.

Students explore the fundamental concepts, terminology, techniques, and applications of digital imaging to create original work. The instructional focus will be on film. Students produce digitally animated images through the single or combined use of computers, digital cameras, digital video cameras, scanners, photo editing software, drawing and painting software, graphic tablets, printers, new media, and emerging technologies. Through the critique process, students evaluate and respond to their own work and that of their peers to measure artistic growth. This course incorporates hands-on activities, the use of technology, and the consumption of art materials.

Students explore the intermediate concepts, terminology, techniques, and applications of digital imaging to create original work. The instructional focus will be on film. Students produce digitally animated images through the single or combined use of computers, digital cameras, digital video cameras, scanners, photo editing software, drawing and painting software, graphic tablets, printers, new media, and emerging technologies. Through the critique process, students evaluate and respond to their own work and that of their peers to measure artistic growth. This course incorporates hands-on activities, the use of technology, and the consumption of art materials.
Students explore advanced topics through project-based work, becoming more self-directed in acquiring and using concepts, terminology, techniques, and applications to design, create, print, and display original two-dimensional animations in video formats. The instructional focus will be on film. As they become more adept at using the tools and techniques available to them, students design and produce digitally animated images through the single or combined use of computers, digital cameras, digital video cameras, scanners, photo editing software, drawing and painting software, graphic tablets, printers, new media, and emerging technologies. Through the critique process, students evaluate and respond to their own designs and images and those of their peers to measure artistic growth with increasing sophistication and independence to promote risk-taking in completing conceptually based, self-directed work. This course incorporates hands-on activities, the use of technology, and the consumption of art materials.

Yearbook. The purpose of this course is to enable students to develop fundamental skills in the production of journalism across print, multimedia, web, and broadcast/radio platforms and to develop knowledge of journalism history, ethics use, and management techniques related to the production of journalistic media.

Students in this course developed the school newsletter and publish the school yearbook

In addition, this course enables students to develop basic commercial art skills. Students will use basic typography, layout, and design techniques to create images and products that reflect knowledge of the elements of art and principles of design to attract and influence consumers.

Yearbook. The purpose of this course is to enable students to extend fundamental skills in the production of journalism across print, multimedia, web, and broadcast/radio platforms and to develop further knowledge of journalism history, ethics use, and management techniques related to the production of journalistic media.

Students in this course developed the school newsletter and publish the school yearbook

In addition, this course enables students to develop intermediate-level commercial art skills. Students will use intermediate-level typography, layout, and design techniques to create images and products that reflect knowledge of the elements of art and principles of design to attract and influence consumers.

Digital art and graphics course.

Students explore the fundamental concepts, terminology, techniques, and applications of digital imaging to create original work. Students produce animated digital images through the single or combined use of computers, digital cameras, digital video cameras, scanners, photo editing software, drawing and painting software, graphic tablets, printers, new media, and emerging technologies. Through the critique process, students evaluate and respond to their own work and that of their peers to measure artistic growth. This course incorporates hands-on activities, the use of technology, and the consumption of art materials.

Students will learn the basic fundamentals of traditional 2D animation using Adobe After Effects. This class will be an overview of the After Effects software. Students will get to explore the many different aspects such as animated logos, lower thirds, motion graphics, VFX, and chroma key compositing. This class will be a prerequisite to other After Effects classes that will dive deeper into creating motion graphics and visual effects (VFX)

Digital art and graphics course.

Students explore and develop concepts, terminology, techniques, and applications to design, create, print, and display original two-dimensional animations. As they become more adept at using the tools and techniques available to them, students design animated digital images through the single or combined use of computers, digital cameras, digital video cameras, scanners, photo editing software, drawing and painting software, graphic tablets, printers, new media, and emerging technologies. Through the critique process, students evaluate and respond to their own designs and images and those of their peers to measure artistic growth with increasing sophistication. This course incorporates hands-on activities, the use of technology, and the consumption of art materials.

Students will learn the basic fundamentals of traditional 2D animation using Adobe After Effects. This class will be an overview of the After Effects software. Students will get to explore the many different aspects such as animated logos, lower thirds, motion graphics, VFX, and chroma key compositing. This class will be a prerequisite to other After Effects classes that will dive deeper into creating motion graphics and visual effects (VFX)

Digital art and graphics course. Students explore advanced topics through project-based work, becoming more self-directed in acquiring and using concepts, terminology, techniques, and applications to design, create, and display original two-dimensional animations, which may also be presented in web formats. As they become more adept at using the tools and techniques available to them, students design and produce digital images through the single or combined use of computers, digital cameras, digital video cameras, scanners, photo editing software, drawing and painting software, graphic tablets, printers, new media, and emerging technologies. Through the critique process, students evaluate and respond to their own designs and images and those of their peers to measure artistic growth with increasing sophistication and independence to promote risk-taking in completing conceptually based, self-directed work. This course incorporates hands-on activities, the use of technology, and the consumption of art materials.

Students will learn the basic fundamentals of traditional 2D animation using Adobe After Effects. This class will be an overview of the After Effects software. Students will get to explore the many different aspects such as animated logos, lower thirds, motion graphics, VFX, and chroma key compositing. This class will be a prerequisite to other After Effects classes that will dive deeper into creating motion graphics and visual effects (VFX)